Consulting

Consulting

I make myself available for a limited number of call-in consulting hours each week. I'm particularly passionate about helping indies succeed!

About Me

I have been a professional game developer for over 20 years. I started in AAA development at Activision, and took a lead role in the design and implementation of memorable  characters, engaging game mechanics, and unforgettable moments in games like X-Men Origins: Wolverine, Singularity, and  Call of Duty: Modern Warfare 3. 

In addition, I developed specialized tools and systems to empower other content creators and help the team do their best work. I have played  a crucial role in helping small teams create industry-leading gameplay efficiently.

In 2012, I co-founded the  indie game studio, Flippfly, where I was the lead programmer on the hit game Race The Sun and several other titles across PC, consoles, and mobile platforms. I have played the role of designer, programmer, creative director, business operator, and producer.


There are a few areas I'd love to help you with:

  • Helping you narrow down your game ideas into a project plan that utilizes your team's strengths, and helping you think through the risks and opportunities
  • Helping your game feel great with hands-on playtesting and design/technical help
  • Helping you get started with your indie company, or charting a course for success, sharing my knowledge of the industry landscape
  • Helping you with anything related to technical game architecture, especially in the Unity game engine
  • Helping you with (almost) anything related to the business side of indie game development



Testimonials

"As a first-time programmer, creating Twelve Minutes was a significant challenge in figuring out how to translate gameplay and design ideas into actual working code. Aaron's help was invaluable throughout the whole process. From learning how to think and solve core programming issues to understanding how logic flows to create gameplay and optimize the final result."

Luis Antonio, creator of Twelve Minutes

"Aaron is a master at designing creative solutions to technical problems. Years of working together taught me to trust his ability to see through the messy layers of game dev and find a clear path forward. As an artist, I would often come to him with technical blockers that I couldn’t fully explain. He had a way of asking questions that not only led to forward progress, but left me with a better understanding of our tools and systems"

Forest San Filippo, cofounder of Flippfly, owner Shadows and Shells

"Aaron was always a source of creative gameplay solutions when we faced tough challenges. He’s a good sounding board to talk through issues and find alternate ways to look at a problem, even challenging some of your original design assumptions to get to the core of what you’re trying to make. His ability to translate design ideas into code allowed for rapid prototyping and quick iteration"

Dan Vondrak, Senior Creative Director, Raven Software

"Aaron was capable of quickly taking his versatile industry experience and apply it to my issues in insightful ways. He rapidly identified where I was missing insight or perspective, and explained various ways of how he would approach the challenges & opportunities of my project in a clear and straight-forward way"

Rami Ismail, Cofounder of Vlambeer

Schedule Time With Aaron


You can schedule a call with me here below. Please pick the category that most closely suits your needs:
https://calendly.com/aaronsf